siliconsasa.blogg.se

War of rights artillery
War of rights artillery






So when can you expect to get your hands on the initial artillery release? We do not know yet but great advances are currently being made each day in order to ensure that the release isn’t too far off We hope you will enjoy this forthcoming feature as we continue to deliver the most authentic and engaging civil war experience we can muster.īelow is a flowchart of the structure of the artillery, or transport system as it is being called internally. Here’s a short list of some of the things we’ll be looking to bring to the artillery system in later released iterations:Īrtillery specific team damage punishment system (the first release of artillery will have friendly fire turned off).Ĭhance of normal and catastrophical misfires without proper maintenance of the cannon.ĭry sponge & worm tools for properly clearing stuck embers after firing.Ĭhance of explosion when hitting the limbers.Ĭhance of explosion when hitting the shell while it is being carried over to the gun for loading.Īt the time of writing all the hard work of many individuals is converging and we are now putting it through rigorous testing while ironing out the remaining issues.

war of rights artillery

Pushable limbers in order to make sure that the supply for the cannon can be moved with it should it be deemed a good idea to relocate the gun. Recoil from firing will require the cannon to be pushed back to its initial position in order to maintain accurate fire. Vertical aiming adjustments by turning the elevation screw of the cannon.įiring by fixing a lanyard to a primer and pulling it. Horizontal aiming adjustments by lifting the tailspike of the cannon. Pushable cannons (by wheels) by two players at once.Īmmunition and powder pickups from limbers.ĭifferent types of loads (such as explosive shell and canister shot). Unlimited artillery crew slots - if a team wishes to use all available battery pieces (or none) they can do so. That being said, it will feature the core mechanics of functional artillery:ĭifferent artillery classes with different tools and weaponry. The very first artillery implementation which we’re quickly headed towards will be a work in progress (as most if not all things in an alpha are) and will thus feature both limited game mechanics as well as a lot of new exciting bugs for you to enjoy.

war of rights artillery

Currently, I am committed to two of our most important roadmap features which I am here today to talk about!Īrriving soon will be one of the most requested and anticipated additions to War of Rights, the artillery! Here is a brief rundown of what to expect and where we are now. I am responsible for a lot of the notable systems including: the formation system, the weather system, free-looking, spectating, the admin tool, officer orders, capture zones and more. One of our programmers, Michael will guide you through the progress below.įor those of you who don’t know me my name is Michael and I have been a programmer at Campfire Games for 3 years.

war of rights artillery

We’re very excited to be detailing some of the progress we’re making regarding the implementation of the initial artillery system into the game as well as a small sneak peek about some very cool things to come in the time after the introduction of artillery.

#WAR OF RIGHTS ARTILLERY UPDATE#

Today marks the 157th anniversary of the Battle of Antietam and we thought what better way to honor and remember the anniversary than to give you all an update on the progress of some of the most anticipated features of War of Rights currently in development! Hello and welcome to the Forty-Third Field Report!






War of rights artillery